A Web3 mining game in the shape of Minecraft. My KPI was 300 daily active users. I hit 800 in the first month. It ran at 3,000.
A mining game needs miners in the world every day, not wallets on a chart.
Brilliantcrypto's proposition is proof of gaming — digital gemstones with real scarcity, mined by hand. That only works with a population underground. So the brief was daily actives, across multiple regions, with retention that survives the first week.
{{ play.body }}
Ten times the DAU target, and a community with its own identity — the Digital Gemstone Collective — that now feeds feature requests straight to the dev team.